Composing for Cuphead with Kris Maddigan

I had the privilege of interviewing Cuphead composer Kris Maddigan

We talked about his process for composition, the power of reading and studying those who’ve gone before you, and a simple but powerful principle for success as a video game composer.

KRIS’ READING LIST:

JAZZ THEORY & BIOGRAPHIES:

Arranging for Large Jazz Ensemble – Berklee Press

Mark Levine books

Jazz Composition Theory and Practice – Berklee Press

Henry Mancini – Sounds and Scores

Barbershop Arranging Manuel

Scott Joplin Complete Piano Works

They All Played Ragtime – Harriet Janis and Rudi Blesh

Early Jazz and The Swing Era – Gunther Schuller

Duke Ellington, Jazz Composer – Ken Rattenbury

Bill Dobbins – Jazz Arranging and Composing, A Linear Approach

Gary Lindsay – The Jazz Arrangers Manual

GENERAL CREATIVITY:

Peak: How to Master Almost Anything – K. Anders Ericsson

Drive: Daniel H. Pink

Mastery: Robert Greene

The Creative Habit: Twyla Tharp

Payoff: Dan Ariely

Ignore Everybody: Hugh MacLeod

The Talent Code: Daniel Coyle

Talent is Overrated: Geoff Colvin

Creativity: Mihaly Csikszentmihalyi

Flow: Mihaly Csikszentmihalyi

Steal Like an Artist: Austin Kleon

Jonathan Lethem: The Ecstasy of Influence

The Gift: Lewis Hyde

Free Play: Stephen Nachnanovitch

David Lynch – Catching the Big Fish

In this interview, I sit down with the insightful Kris Maddigan, who composed one of the most originative and captivating soundtracks for the incredible game, Cuphead.

Our conversation is candid, raw, and fueled by bourbon. We go on tangents about Paul Simon, the tapes Kris had in his car growing up, the hard life of a freelancer, and more.

We chat about what he learned from Cuphead, how he views himself in the wake of Cuphead’s success, and what’s next for him.

His advice for young composers is some of the best I’ve heard, as well.

Thanks for listening!

This interview is also available on YouTube