How to get paid as a VGM artist with Sebastian Wolff

In this dense episode of Composer Code, I chat with the fountain of knowledge known as Sebastian Wolff

Sebastian is a sharp, yet humble and soft-spoken gentleman who has a keen vision for the future of video game music-makers.

He’s founded multiple companies including Loudr, and more recently, Materia Collective. Materia Collective is the largest collaborative community of VGM creators in existence.

In this episode, we chat through how Sebastian got into video game music, his insightful views on piracy, the future of the video game music community, and the importance of metadata.

Thanks for listening! Use the timestamps below to navigate to a particular section.

1. Sebastian’s introduction to VGM (1:40)
2. VGM’s unique position in media (4:00)
3. His entrepreneurial journey (5:00)
4. Rejecting the “label” label (6:08)
5. The secret to managing Materia Collective 😉 (9:50)
6. The difference between the VGM community and film scoring community (12:48)
7. The lifeblood of getting paid: metadata (14:30)
8. What artists need to know about the music industry (18:23)
9. Materia Collective business model and vision (19:27)
10. Investing in opportunities with time and money (22:29)
11. The biggest source of revenue for many artists (25:40)
12. The power of collectibles (29:30)
13. Licensing sheet music arrangements (33:48)
14. The different types of copyrights (46:06)
15. Advice for composers breaking into the industry (49:15)
16. The difference between licensing and buyouts (51:50)
17. Sebastian’s favorite games and OSTs (58:00)

RESOURCES
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Materia Collective homepage:
https://www.materiacollective.com/

Jessica Curry’s soundtrack to So Let Us Melt:
https://jessicacurry.bandcamp.com/alb…

Sebastian’s industry reading list:
https://medium.com/@SebastianWolff/mu…

Business Skills for Composers Facebook group:
https://www.facebook.com/groups/busin…

This interview is also available on YouTube:

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