Oozing into Game Audio with Jason Graves

Jason Graves is a game audio veteran with numerous AAA titles under his belt including Dead Space and Tomb Raider (2013)

jason graves

He freely shares all his industry secrets like a total mensch. In this interview, we discuss:
  • Why “breaking” into the industry takes a long time, and why that’s a good thing
  • Advice for composers starting their career (just get into audio)
  • Thoughts on gear, communication with clients, and landing gigs
  • When should a composer invest in analog gear, if at all?
  • Advice to his younger self in regards to finding success in game audio

He’s one of the nicest dudes I’ve talked to in this space and he gave me so much valuable info.

Whatever stage you’re at in your game audio career, I promise you’ll find something insightful and valuable in this interview.

Resources mentioned in this interview

1 thought on “Oozing into Game Audio with Jason Graves”

  1. Loved this interview. Being a software developer, not a composer, I was not quite able to follow some of the technical terms you guys threw around at times, but that’s all right. It wasn’t detrimental to the quality of the stuff in any way. I can certainly relate when it comes to the impostor syndrome and not quite feeling up to snuff, though. I think that is a universal experience for people whose task it is to create something from nothing.

    Thanks again for an enjoyable interview. Jason seems like a genuinely cool guy to hang out with. 🙂 I thoroughly enjoyed his scores for the Dead Space franchise and the score for the rebooted Tomb Raider game. Listening to Fat Chicken as I am typing this, too. 🙂 What a playful little album.

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